ATAboukhadra / THOR-Net

End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with self-supervision
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About QECD algorithm #5

Open taeyunwoo opened 1 year ago

taeyunwoo commented 1 year ago

Hello,

Thank you for your nice works!

In the paper, you had changed icosphere level=4 with 2556 vertices to 1000 vertices sphere by QECD algorithm. In your code, I cannot find where it is. Can you refer where the QECD algorithm is adjusted in your code?

Thank you. TY.

ATAboukhadra commented 1 year ago

Hi TY,

I added a script called spherical_deformation.py that contains the code for the QECD algorithm using trimesh and pymeshlab. Be careful that this script also contains the code for deforming the spheres to different objects which requires pytorch3d.

Kind regards, Ahmed

taeyunwoo commented 1 year ago

Thank you for your replying!

I'm really appreciate your kindness.