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AZH-Tanks
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AZH-Tankai-Server
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Merge attempt
#26
MantasGra
closed
3 years ago
0
Default values in room create form
#25
Andrius-B
opened
3 years ago
0
Proper lobby window cleanup
#24
Andrius-B
opened
3 years ago
0
Move SignalR methods into a constants class or an enumeration
#23
Andrius-B
opened
3 years ago
0
Implemented Bridge and Comand patterns
#22
pockeviciuspovilas
opened
3 years ago
0
strategy pattern added, basic powerup generation logic implemented
#21
MartynasKasp
opened
4 years ago
0
Feature/bullet implementation
#20
liusbl
opened
4 years ago
0
Implement Power Up Generator (with different strategies)
#19
MantasGra
opened
4 years ago
0
Make SignalR connection adapter
#18
MantasGra
opened
4 years ago
0
Implement Chat (Command)
#17
MantasGra
opened
4 years ago
0
Implement GameHub and GameModes (Bridge)
#16
MantasGra
opened
4 years ago
0
Unify drawing (Add Facade)
#15
MantasGra
opened
4 years ago
0
Maze generation
#14
MantasGra
closed
4 years ago
1
Update the project to include at least 6 patterns
#13
liusbl
opened
4 years ago
1
Fixed Client termination bug.
#12
pockeviciuspovilas
closed
4 years ago
0
Update MagicDraw model to include patterns
#11
liusbl
opened
4 years ago
0
Created Storage using Singleton pattern.
#10
pockeviciuspovilas
closed
4 years ago
0
Fix MagicDraw model to include new patterns (Abstract Factory, Factory, Singleton, also later Strategy, Observer)
#9
liusbl
opened
4 years ago
1
Figure out what needs to be done for the "Testavimo planas"
#8
liusbl
closed
3 years ago
0
Server should hold all the state, not in each client.
#7
liusbl
opened
4 years ago
0
Generate maze
#6
liusbl
closed
4 years ago
0
Add proper tank movement
#5
liusbl
opened
4 years ago
0
Basic bullet movement and collision
#4
liusbl
opened
4 years ago
0
Scoreboard
#3
liusbl
opened
4 years ago
0
Each client should have a separate tank
#2
liusbl
closed
4 years ago
0
Test deply commit
#1
MantasGra
closed
4 years ago
0