Open Svipur opened 1 year ago
This bug is caused by bug around FP exception flags. I wrote a patch for fix it. If you cannot use patch, workaround is exist.
Write FPU_TYPE=2
(or FPU_TYPE=1
) into configuration file.
(Using dosbox based floating point routine instead of softfloat)
@amuramatsu thank you, these seem to work like a charm.
Tested in RetroArch 1.13 with the np2kai 0.86 core.
Steps to reproduce:
Curiously, if you make a save state in RetroArch at any point before gaining control of the character, and immediately load the same save state, the game will let you play just fine.