Open democat3457 opened 4 years ago
Since this can seemingly not be fixed through conventional resourcepack methods due to the location of the models, if I'm not mistaken, wouldn't changing wall
to all
fix the particles? https://github.com/Aang23/UndergroundBiomesConstructs/blob/6c67a8427326882952a1fd4d808e222b8ef993d4/src/main/resources_templates/assets/undergroundbiomes/blockstates/wall.json#L42
The underlying vanilla block model already replaces the particle texture with the one passed for the wall. The issue comes from the default entry which doesn't work well with variants. It's fixed in the next update.
Breaking any UB stone wall variant gives untextured particles. MC version: 1.12.2 UB version: 1.3.8 See https://github.com/CalaMariGold/Rebirth-Of-The-Night/issues/273