This was requested as not everyone plays on large screens.
It wasn't so bad:
Area-based CPs didn't need much change other than to just remove some whitespace. Also if the area name is really long it has to be truncated, but in practice no current area name is long enough that it will need that, but who knows in the future
In room-based CPs I removed the room id from the table. It wasn't always accurate anyhow because there could be many rooms with that id. I added truncation to the room names and shortened (unlikely) down to (U)
I changed [Dead] to [D] in both area and room-based CPs
I shortened the space taken by numbers in the room list from 5 to 3
I shortened the area for room names in the room list from 40 to 38. Very few rooms are that long anyhow
Removed a bit of padding here and there but in general there's still 2 characters between different parts of the tables
Added a truncation method ellipsify that will cut off a name and add an ellipsis at the end if it's too long. Right now it uses the unicode ellipsis … that only takes a single character so hopefully that works on everyone's clients. The mud can't accept the character but we're not limited by that. If it's a problem it can be changed to three periods.
This was requested as not everyone plays on large screens.
It wasn't so bad:
ellipsify
that will cut off a name and add an ellipsis at the end if it's too long. Right now it uses the unicode ellipsis…
that only takes a single character so hopefully that works on everyone's clients. The mud can't accept the character but we're not limited by that. If it's a problem it can be changed to three periods.Screenshots: