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AaronC98
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Tap-Therapy
Repository for Tap Therapy Hons Project.
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The application must provide an environment in which a user can improve their rehabilitation.
#66
AaronC98
opened
3 years ago
1
Actions within the app must always have some level of feedback.
#65
AaronC98
opened
3 years ago
1
Button presses must be responsive.
#64
AaronC98
opened
3 years ago
1
Prior to starting a game in Free Play mode, the user must confirm they wish to start.
#63
AaronC98
opened
3 years ago
1
In Free Play mode, the main list of games must contain a short bio and icons showing the categories of dexterity the game falls under.
#62
AaronC98
opened
3 years ago
1
Prior to a session in Rehab Mode, the user must be able to exit to the main menu.
#61
AaronC98
opened
3 years ago
1
In Rehab Mode, users must confirm they are ready to progress to the next game.
#60
AaronC98
opened
3 years ago
1
At any time, the user must be able to click on an instructions button that brings up the pre-game instructions pop-up.
#59
AaronC98
opened
3 years ago
1
Instructions must be given to the user before each game.
#58
AaronC98
opened
3 years ago
1
Users must be able to see which category of dexterity each game is under.
#57
AaronC98
opened
3 years ago
2
On the first start-up of the app, a set of instructions must be given to the user through an onboard screen.
#56
AaronC98
opened
3 years ago
1
Users must pinch all items rather than tap.
#55
AaronC98
opened
3 years ago
1
Score is measured by the time taken to tap on all of the items.
#54
AaronC98
opened
3 years ago
1
The user is tasked to tap on all items.
#53
AaronC98
opened
3 years ago
1
A large number of items must appear on the screen.
#52
AaronC98
opened
3 years ago
1
Multiple levels must exist.
#51
AaronC98
opened
3 years ago
1
Score is measured through how quickly the user can reach the end of the maze.
#50
AaronC98
opened
3 years ago
1
The user must use the accelerometer to control the object and navigate to the end point.
#49
AaronC98
opened
3 years ago
1
The user must control an object within a maze.
#48
AaronC98
opened
3 years ago
1
The user's score is measured in terms of how long they are able to keep the ball on screen.
#47
AaronC98
opened
3 years ago
1
The user must use the accelerometer to keep the ball within the bounds of the screen.
#46
AaronC98
opened
3 years ago
1
A ball must appear in the centre of the screen.
#45
AaronC98
opened
3 years ago
1
Rounds must exist in a similar manner to React Tap.
#44
AaronC98
opened
3 years ago
1
Points are added to the user's score for each circle in the vicinity of the original circle.
#43
AaronC98
opened
3 years ago
1
When the user taps, a circle is drawn around the location of their tap.
#42
AaronC98
opened
3 years ago
1
The user is then required to tap on the areas where the buttons appeared in the same sequence.
#41
AaronC98
opened
3 years ago
1
A series of circular buttons must appear on the screen as a sequence.
#40
AaronC98
opened
3 years ago
1
Score is measured by the time taken for the user to complete the grid.
#39
AaronC98
opened
3 years ago
1
A number of themes can exist - numbers, letters etc. that must be tapped on sequentially.
#38
AaronC98
opened
3 years ago
1
A grid of 9 buttons must be shown to the user.
#37
AaronC98
opened
3 years ago
1
The user is given a set amount of time to tap on them and their score is calculated when the time runs out.
#36
AaronC98
opened
3 years ago
1
For each correct swipe, one point is added to the user's scores.
#35
AaronC98
opened
3 years ago
1
When the user swipes the screen in the correct direction, the button's state changes and shows another direction.
#34
AaronC98
opened
3 years ago
1
A circular button must bounce around on the screen with a directional arrow in the middle.
#33
AaronC98
opened
3 years ago
1
These times must be added together to calculate the user's total score.
#32
AaronC98
opened
3 years ago
1
A timer must start for ever round, counting the time it takes the user to click on all items on the screen.
#31
AaronC98
opened
3 years ago
1
Rounds must exist.
#30
AaronC98
opened
3 years ago
1
All items must be of the same size.
#29
AaronC98
opened
3 years ago
1
Items must appear on the screen to be tapped on by the user.
#28
AaronC98
opened
3 years ago
1
The number of taps per second must be calculated.
#27
AaronC98
opened
3 years ago
1
The user's 'score' and 'taps' must always be present.
#26
AaronC98
opened
3 years ago
1
Tap Mode must also exist, where the user is given a set number of taps to perform and is timed on how quickly they can perform them.
#25
AaronC98
opened
3 years ago
1
One mode of Fast Tap, Time Mode, must exist where Patients are given a set amount of time and are tested on how many taps they can perform in this time.
#24
AaronC98
opened
3 years ago
1
Patients achieve points based on the number of taps they can perform.
#23
AaronC98
opened
3 years ago
1
The user must click on a circle that appears in the middle of the screen.
#22
AaronC98
opened
3 years ago
1
Therapists must be able to assign playlists to a Patient.
#21
AaronC98
opened
3 years ago
1
Therapists must be able to view a Patient's results in the same way as the Patient.
#20
AaronC98
opened
3 years ago
1
Therapists must be able to visit 'patient profiles'.
#19
AaronC98
opened
3 years ago
1
A screen must be available to Therapists where they can view all of their Patients.
#18
AaronC98
opened
3 years ago
1
When a Patient registers with a Therapist, this must be approved by the Therapist.
#17
AaronC98
opened
3 years ago
1
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