MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
For the Hide and Seek scenario in the young wolves story arc, checking the objective as complete does not change the status from draw to victory. I don't know if this is because of the way I set it up or its a more general MHQ issue, so I am putting it here first.
Also, I should probably put a force preservation objective in there. It seems like if you blow the buildings but lose 80% of your force in doing so, its probably a draw.
This was indeed a more general MekHQ issue. It looks like there was some partial code already in place, so I just finished the job in PR MegaMek/mekhq#3950. When that is merged I will close this one.
For the Hide and Seek scenario in the young wolves story arc, checking the objective as complete does not change the status from draw to victory. I don't know if this is because of the way I set it up or its a more general MHQ issue, so I am putting it here first.
Also, I should probably put a force preservation objective in there. It seems like if you blow the buildings but lose 80% of your force in doing so, its probably a draw.