AaronGullickson / system_generation

Generate solar system data for Battletech universe using Campaign Operations rules
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System information for connectors #10

Closed AaronGullickson closed 5 years ago

AaronGullickson commented 5 years ago

We will need system information for connectors. This should be straightforward in system_generation. We just loop through the initial connectors XML file, and generate systems with forced habitability set to FALSE. No need to add colonization and we should probably enforce or weight heavily toward sequence type names for naming. We should also probably re-generate if we happen to get an inhabited system.

The harder part will be on MHQ because it currently expects a primary planet and bases names on the primary planet. So we need to put some checks in here to make sure everything comes out correctly.

Ultimately, I would like to just change jumpship movement so that you can jump anywhere you want in a 30-light year radius if you uncheck safe jump or something. Then the only connectors we would have to maintain would probably be for the road to the clans, and maybe not even those. But that will happen after this project, if ever.

AaronGullickson commented 5 years ago

I have now put in a check for a missing primary slot in MHQ and it works fine. It turned out to not be very hard, although I will need to test it out more thoroughly once we generate the connectors.

AaronGullickson commented 5 years ago

This is now added.