Output mesh vertices count is differ from each model. how can we get same vertices count for all output mesh. so that i can use this model for animation.
(or)
how to get landmark vertices point (eye, mouth, face border) from output mesh vertices
Hi Sam.
As discussed in the paper, the lack of fixed correspondence is one of the few limitations of this method. However, it should not be too difficult to implement a way of finding the fixed correspondences.
Output mesh vertices count is differ from each model. how can we get same vertices count for all output mesh. so that i can use this model for animation. (or) how to get landmark vertices point (eye, mouth, face border) from output mesh vertices