Closed Aatu closed 5 years ago
not a bug per se, rather an idea of new feature: Currently replay buttons are next/previous turn and move. I think phase would be useful as well (to move straight to firing phase without watching movement mainly ;) ).
EDIT: I just moved to firing in a large battle... "next phase" button seems to be necessary!
also, when unit moves - it would be nice to know which unit it is without the need to pause and check (similar to log displaying current weapon fire).
In current version, clicking on movement log brings animtion of that particular move. Presenting similar movement log and making it navigate to appropriate moment in replay seems to be a nice idea, too.
Another idea (not really related, not crucial): perhaps do make movement speed higher if unit moves quicker (eg. less time for single move)? Not necessarily proportionally less, just some ;)
also, an important feature missing: clicking on unit in fleet list windows (either one) should move screen to this unit. Currently it does nothing.
We have two fleet lists. Can we combine the features of them so that we need only one?
"display EW" shortcuts (E, W) do not work. They are important quality of life things, allowing easy estimation of EW without need to go into every ships' details.
BUG: ship window doesn't have updated EW information. eg. I change EW, switch ship, come back - bottom left pane has new EW, ship window says I have DEW only...
BUG: blanket DEW not taken into account in onmouseover ship profile (need to check whether targeting information takes it into account...).
enhancement request: onmouseover not displayed after selecting something with L-click. I need to click elsewhere to close previous window first.
I'd say for quality of life it would be better if onmouseover of another ship cancelled previously brought up screen...
Bug: selected ships' EW remains on screen even after ship ceases to be selected, mixing with onmouseover EW (need to select another ship to disappear it).
not a bug, but query: tool to check distance between hexes?... (any hexes, not just from one ship to another)
multiple moves forward - hugequality of life improvement.
screen not updated when opponent's move is next. Updated ok when next move was own.
I just noticed that remaining thrust in bottom left window is not updated... in fact, no data is - turn costs stay fixed on that screen despite speed changes
Mobile-related window prevents mouseover popups to appear - this seriously hurts quality of life on desktop. I must manualy close the window after selecting a ship to get targeting information... (same after L-click WITHOUT acually selecting a ship!)
Similarly with EW - I add OEW point to target... and then have to manually close the window before getting info on next unit I want to target.
R-click to bring up all weapons of a given type does not work. Edit: does not work on ships, but does work on fighters. strange.
BUG: R-click brings up ship window and brings up appropriate EW window. L-click on new button brings up ship window but does NOT properly update EW window!
cannot choose from multiple units on hex - have to close to where they do not overlap... it's very good to be able to do so, but bad to have to do so.
I see no information about direction of incoming missile. Eg. I see launch hexes and I get nice informations about incoming weapons, but they are not connected (which is kind of important for setting up interception...)
not a bug, just an improvement to think about: how can CCEW (and perhaps DEW) be made more apparent without need to click on ship? OEW lines are clear. DEW circle is almost completely invisible. CCEW is almost impossible to see without specifically looking for it at zoom in (which kind of defies the purpose - it's easier to just r-click...).
Perhaps one of these EW forms can get bigger (much bigger, as in expanding at least one hex away) circle? As for the other... Perhaps icon near ship, like a small shield to indicate active DEW?
Or - as current - just two circles, DEW inner and CCEW outer. But DEW itself must reach at least a hex away (for strong DEW anyway), and CCEW must be well visible on top of that (so at least a few more hexes). With multiple ships and possible active BDEW, that may easily get unreadable :( .
reaction on weapon targeting (between click anbd actual weapon marking) is very slow (but not atrociously slow like EW and movement were!)
Perhaps display new buttons closer to top of window?... when trying to fire multiple weapons buttons may lay extremely low (like beyond screen if target isn't positioned near top)
This one a bit more critical: calculateBaseHitChange in weaponManager does not seem to take into account BDEW, possibly SDEW and Jinking
This one a bit more critical: calculateBaseHitChange in weaponManager does not seem to take into account BDEW, possibly SDEW and Jinking
MOST PROBABLY SOLVED!
Functions are there all right. But they depend on distance counting, perhaps it doesn't work correctly for them?
~~checking master: jinking is there (lines 680-698), SDEW and BDEW too (703-704) Now checking three: it's there as well.~~
Game does not display movement direction! Which may cayuse trouble after pivot...
turn delay not displayed - at least in Initial Orders phase. I mean, the line itself is displayed, but actual value is empty.
I see You changed info available onmouseover, adding EW (and list of incoming ballistic weapons).
Which is fine, but I think info currently present in master should be incorporated as well l(eg. Ini roll and Ini modifier, and criticals on fighters...).
no idea why, but on R-click browser menu opens (besides desired action). In older interface there is no such side effect. (sometimes on action, always when there is no appropriate action - eg. clicking on empty space)
destroyed ship is still displayed (at least after reactor destruction
Aatu, above issues are mostly addressed - maybe closing the issue is in order?
If some are left, they need to be put to new issue so everything is readable :)
I am taking liberty of closing this issue.
Called shots are not working (close though)Combat log should show everything when replay is not on After replay a destroyed ship might still be visible Deployment validation is still not working correctly (on standard limited area)Elint actions do not have visual indicatorsBot panel EW is not updated properly when changing ship or changing power settingsZooming close to select ship from hex where there are multiple is too slow. Reimplement the menu to select ship after a click.