Aatu / FieryVoid

A browser game based on AOGwars
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Mines and minesweepers #665

Open Zero1627 opened 5 years ago

Zero1627 commented 5 years ago

If a mine is specifically marked, it can be given a few extra rules easily.

Zero1627 commented 4 years ago

Perhaps full detection rules for mines (kind of) would be feasible? Destroyed ships are hidden, and so could be mines... Responsible is fragment right at the beginning of file: source/public/client/renderer/animationStrategy/IdleAnimationStrategy.js Preventing camera movement to hex containing hidden unit would be needed, too! (order list and info list).

another check could be added - for mine to check if it is detected (need custom data first of course). Detection check could happen, say, before firing.

New EW activity (Minesweeping) would be required. Minesweeper ability should be moved to Sensors (so it would be lost with Sensors, too ;) ).

It would be nice if mines fire was automatic - firing declarations made automatically against best target (including ballistics - they should technically launch during movement, after all ;) ). They do not maneuver, and I think classic "exploding" mines can be safely skipped (Captors taking their role) - because of trouble involved with launching/exploding during movement.

...if this actually works - that would pave the way for Hyach subs :)