I have implemented a simple game using the Hooman library in Python. The game, named "BallCatcher," involves controlling a paddle with the left and right arrow keys to catch falling balls. The player gains points by successfully intercepting the balls and loses points for each ball that reaches the bottom of the screen. The game ends after five missed balls. The code has been optimized to provide a smooth sliding motion of the paddle in response to continuous arrow key presses.
I have implemented a simple game using the Hooman library in Python. The game, named "BallCatcher," involves controlling a paddle with the left and right arrow keys to catch falling balls. The player gains points by successfully intercepting the balls and loses points for each ball that reaches the bottom of the screen. The game ends after five missed balls. The code has been optimized to provide a smooth sliding motion of the paddle in response to continuous arrow key presses.