RCA: The Animator component would cause setting transform.position to fail silently
Workaround: destroy the Animator component when a game is restored from a save file
I would like @beiyouyou to review this change specifically, so that we don't break anything else.
Level 1 shaft visibility
Cherry-picked commit 42ffbb51ddef7f0430166775b31c22655527a178 from branch jd-leve-1-goblet-visibility (pull request #91)
Refactored some specific logic to make sure game state is restored correctly
P.S. We have identified a few regression bugs, and I have confirmed that they exist in development too. I doubt we will have time for them, so I'll probably stop working on them for now, and put them down in my presentation script as known issues. Feel free to fork my branch, and attempt to fix them.
Bugfix: Level 2 ferry object state restoration
Animator
component would cause settingtransform.position
to fail silentlyAnimator
component when a game is restored from a save file I would like @beiyouyou to review this change specifically, so that we don't break anything else.Level 1 shaft visibility
jd-leve-1-goblet-visibility
(pull request #91)P.S. We have identified a few regression bugs, and I have confirmed that they exist in
development
too. I doubt we will have time for them, so I'll probably stop working on them for now, and put them down in my presentation script as known issues. Feel free to fork my branch, and attempt to fix them.