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AbitTheGray
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Decay-Library
Work-In-Progress | Library for parsing BSP/WAD files from GoldSrc.
https://graymadness.net/game/decay/
MIT License
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Issue when parsing model
#26
rickomax
opened
5 months ago
1
LightUV with wrong values?
#25
rickomax
opened
5 months ago
5
Add tests for textures
#24
AbitTheGray
opened
3 years ago
0
Sort texture palette
#23
AbitTheGray
opened
3 years ago
0
Process collisions
#22
AbitTheGray
opened
4 years ago
0
Speedup parsing of models
#21
AbitTheGray
opened
4 years ago
0
Add parsed entities to C API
#20
AbitTheGray
closed
4 years ago
0
Add Error Codes to C API
#19
AbitTheGray
closed
3 years ago
1
Add Font to C API
#18
AbitTheGray
opened
4 years ago
0
Define special textures
#17
AbitTheGray
opened
4 years ago
0
Define texture prefixes
#16
AbitTheGray
opened
4 years ago
0
Add support for Event System files (.sc)
#15
AbitTheGray
opened
4 years ago
0
Add support for GoldSrc .cfg files
#14
AbitTheGray
opened
4 years ago
0
Add support for KeyValue format (config)
#13
AbitTheGray
opened
4 years ago
0
Add support for GoldSrc MDL
#12
AbitTheGray
opened
4 years ago
0
Add support for GoldSrc SPR files
#11
AbitTheGray
opened
4 years ago
0
Add support for Quake maps
#10
AbitTheGray
opened
4 years ago
0
Convert WAD Font to more common format
#9
AbitTheGray
opened
4 years ago
0
C API Implementation
#8
AbitTheGray
closed
4 years ago
0
Create BSP v3 + WAD2/3 Documentation
#7
AbitTheGray
closed
4 years ago
1
Process entities
#6
AbitTheGray
closed
4 years ago
0
Process visibility
#5
AbitTheGray
opened
4 years ago
0
Process Lightmap
#4
AbitTheGray
opened
4 years ago
1
Obj exports polygons
#3
AbitTheGray
closed
4 years ago
0
Process BSP Faces first
#2
AbitTheGray
closed
4 years ago
0
Add C API
#1
AbitTheGray
closed
4 years ago
1