Was wondering why CamoDoorWood was using an ID -256 when the rest of the blocks were using the ID's right from the cfg..
Found out why:
com.github.AbrarSyed.secretroomsmod.common:
public void load(FMLInitializationEvent e)
{
// doors, Iron AND Wood
camoDoorWoodItem = new ItemCamoDoor(ids[5], Material.wood).setUnlocalizedName("mod_SRM.SecretWoodenDoorItem");
camoDoorWood = new BlockCamoDoor(ids[6] - 256, Material.wood).setUnlocalizedName("mod_SRM.SecretWoodenDoorBlock");
camoDoorIronItem = new ItemCamoDoor(ids[7] - 256, Material.iron).setUnlocalizedName("mod_SRM.SecretIronDoorItem");
camoDoorIron = new BlockCamoDoor(ids[8], Material.iron).setUnlocalizedName("mod_SRM.SecretIronDoorBlock");
}
The -256 in camoDoorWood should be in camoDoorWoodItem :D
Was wondering why CamoDoorWood was using an ID -256 when the rest of the blocks were using the ID's right from the cfg.. Found out why: com.github.AbrarSyed.secretroomsmod.common:
The -256 in camoDoorWood should be in camoDoorWoodItem :D