Closed magsum closed 2 years ago
Hi ! thanks for the report !
Do you happen to have Optifine installed?
if you do not, are you using the API to make a mod compatiblity ? (i see night shade crate)
or is this from the included support for the mods ?
this happens in all the crates. im not sure what adds auto compatibility with your recipes, though. i am using Rubidium mainly for performance. i am in 1.18.2.
very weird. I'll be doing some testing to see what is going on. Do you happen to have a log to attach ? latest.log would be nice
No problem. See if it is any use to you. latest.log
[23Jun2022 17:47:16.656] [modloading-worker-0/INFO] [mixin/]: Mixing MixinItemRenderer from assets/enigmaticlegacy/enigmaticlegacy.mixins.json into net.minecraft.client.renderer.entity.ItemRenderer
only thing i found in the log that may be relevant. will check into it on my end too
just launched the 1.18.2 version with B.Y.G and I seem to personally be running into an issue where it cannot find the mod support models to render. But even though the models arent found and not rendering, the items are definitly rendering.
I'm going to have to ask you to makea backup copy of your world, or a new one, and start testing by removing mods one by one, to see which one is stopping the items from rendering. my first guess would be enigmaticlegacy, if not , rubidium.
I'm having the same issue with the item renders in the box with 1.18.2 with version 1.2.1 of apple crates. There is also a render issue with the crates butt up against blocks. latest.log
have you guys got optifine installed by any chance?
what version of forge are you using ? there's also a rendering pipeline you can activate
you can activate the forge pipeline to resolve the black weird shadow its in the config folder
I have the issue of the items not rendering either, and I do have optifine. Is that not compatible?
optifçne is known to kill regular working rendering in mods yes. it hasnt been really well comaptible with mods ever sicne 1.17. they added some high level changes that affect common vanilla code that might be used by mods, and it is clsoed source, so i can't try and make compatibility
I don't have optifine, because it causes issues with too many mods. I'm on 1.18.2 with version 1.2.1 of crates. Sorry for the late reply.
no problem. have you got anything else installed ?
Close to 200 mods, I've been trying to go through and see which ones are conflicting. It's odd, because sometimes the items will render, but the others won't. Even when i didn't have any other mods installed they wouldn't render. Also, some of the tinker construct crates have broken textures.
the textures are normally just the ones from the mod that are used. i'm currently trying an install out of dev to see if i can reproduce the error, but i'm not even able to make the compat trigger ._.
That's odd. Ok, I got them semi-working ish. I set up a shop, but i have to relog in the world to trigger the textures to show.
sounds like a desync issue ... I'm looking into 1.19 at the moment, i hope i can backport the fixes. shouldn't be too hard, if i manage to find the issue
I found the issue. 1.19 will have it fixed. it was indeed a desync issue. 1.18 will have the fix too, if i can get it to compile
Works for 1.18.2! Thank you, king.