Abstrct / Schemaverse

The Schemaverse is a space-based strategy game implemented entirely within a PostgreSQL database. Compete against other players using raw SQL commands to command your fleet. Or, if your PL/pgSQL-foo is strong, wield it to write AI and have your fleet command itself!
schemaverse.com
PostgreSQL License
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Suggest change to ships_near_ships #13

Open cbbrowne opened 12 years ago

cbbrowne commented 12 years ago

The view is a bit too much of a many-way join. https://github.com/cbbrowne/Schemaverse/commit/e1a3877e3de952fa7d6d1cc3ca915d207518dd04

I suggest adding player # to the ships_near_ships table; given that, access to this data becomes way more efficient, as the view can filter out entries not belonging to the player immediately without having to join against the ship table.

cbbrowne commented 12 years ago

Actually, I suggest taking a look at issue #16 https://github.com/Abstrct/Schemaverse/issues/16 first.

I think the partial index on ships (player_id) where (not destroyed) would provide a significant improvement here. Note that that index precisely matches the filters in use for both Seq Scans below...

schemaverse@db.schemaverse.com-> explain select * from ships_in_range;

QUERY PLAN

Hash Join (cost=25853.74..83202.75 rows=20364 width=58) Hash Cond: (ships_near_ships.second_ship = enemies.id) Join Filter: ((enemies.location <-> players.location) <= (players.range)::double precision) -> Hash Join (cost=12741.74..67947.88 rows=73683 width=28) Hash Cond: (ships_near_ships.first_ship = players.id) -> Seq Scan on ships_near_ships (cost=0.00..46914.54 rows=1510954 width=8) -> Hash (cost=12718.60..12718.60 rows=1851 width=24) -> Seq Scan on ship players (cost=0.00..12718.60 rows=1851 width=24) Filter: ((NOT destroyed) AND (player_id = get_player_id("session_user"()))) -> Hash (cost=12718.60..12718.60 rows=31471 width=54) -> Seq Scan on ship enemies (cost=0.00..12718.60 rows=31471 width=54) Filter: ((NOT destroyed) AND (player_id <> get_player_id("session_user"()))) (12 rows)