AbubakarBunamay / moraveil

Level Based, Cave Exploration game to find the map by solving memory puzzles and escape.
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Cicia Build 5 (Feb. 4) UI&UX QA #50

Open Gubaimo opened 8 months ago

Gubaimo commented 8 months ago

Issue 50.1 Issue Title: Main Menu

Issue Description. The main menu screen shows the tutorial mural from the tutorial level. The main menu may need a background. There is some crowding between the title and the options.

Room/Environment. All/UI

Version. Build 5 (Feb. 4)

Gubaimo commented 8 months ago

Issue 50.2 Issue Title: Settings

Issue Description: The settings seem to be a bit short on options, and don't fully satisfy the player's needs.

Room/Environment: All/UI

Room/Environment: All/UI Build 5 (Feb. 4)

Expected Behavior: The settings need to add some features to allow the player to make some adjustments to the game's internal performance and experience, such as the contrast and brightness of the screen, and the sensitivity of the mouse and viewpoint.

Gubaimo commented 8 months ago

Issue 50.3 Issue Title: Polaroid

Issue Description. Consider the placement and size of the photo and how it will attract players to interact with the Polaroid.

Room/Environment. All/UX

Build 5 (Feb. 4)

Gubaimo commented 8 months ago

Issue 50.4 Issue Title: Beware of hitting your head (Ah, my head!)

Issue Description: During the jumping tutorial, tell the player that they can't resume standing or jumping while crouching. This can be done either in a mural or in a voice-over by "joking" with the player, e.g., "Watch your head when you move!)

Room/Environment: All/UX Build 5 (Feb. 4)

Expected Behavior. Character dialogue match the player's mental activity.

Gubaimo commented 8 months ago

Issue 50.5 Issue Title: The Slippery Tree

Issue Description. Judging from the distance and height, the roots in the water should be able to stand on them. (This can be solved together with the height of the viewpoint.)

Room/Environment. All/UX

Build 5 (Feb. 4)

Gubaimo commented 8 months ago

Issue 50.6 Issue Title: The Speed of Rabbits

Issue Description: The character's movement speed is too fa~st! a. Moving too fast allows the player to quickly navigate through each scene, which makes the scene feel small to the player. b. High movement speed will weaken the player's ability to get information from the environment.

Room/Environment: All/UX

Build 5 (Feb. 4)

Gubaimo commented 8 months ago

Issue 50.7 Issue Title: There seems to be a story here

Issue Description. The sound effect at the beginning of the game does notcorrelate with the actual performance of the screen. Is it necessary to add some media to show the story of the character before he enters the cave? (It should also be mentioned how to tell the player the character's story, and whether the information contained in the lines needs to be increased. The game would be incomplete if the player was only given "pass" related information in their lines.)

Room/Environment. All/UX

Build 5 (Feb. 4)

Gubaimo commented 8 months ago

Issue 50.8 Issue Title: Hard Lilypad

Issue Description: The character standing from the water to the Lilypad is a bit stiff, but I can't think of a solution. (I can't think of a solution.) However, the soft Lilypad and soft mushroom can be realized together~

Room/Environment: All/UX

Version: Build 5 (Feb. 4)

Gubaimo commented 8 months ago

Issue 50.9 Issue Title: Are You Thirsty?

Issue Description: The character's gasping sounds appear too often and seem strange to the player. (The gasping sound can be set after the player is stunned by Entity. (This is because people usually hold their breath when they are nervous, and the sound of gasping for air corresponds to the character's relaxation after being nervous.)

Room/Environment: All/UX

Version: Build 5 (Feb. 4)

Gubaimo commented 8 months ago

Issue 50.10 Issue Title: Dr. Strange's Appearance?

Issue Description: If the player stays at the trigger point for the character monologue, it will be triggered repeatedly and over a wide range. After leaving the trigger point, the character's voice will play repeatedly.

Room/Environment: All/UX

Build 5 (Feb. 4)

Gubaimo commented 8 months ago

Issue 50.11 Issue Title: Soundtracks and Monologues

Issue Description: The triggering mechanism for background sounds and character monologues seems to be fighting, and it's hard to describe when they are triggered, or if the character's actions will pause them. My personal experience is that I listened to a line over and over again from Room 3 to the Map room, with no background sounds. We need to make a unified arrangement of how music and scenes work together.

Room/Environment: All/UX

Build 5 (Feb. 4)