AbubakarBunamay / moraveil

Level Based, Cave Exploration game to find the map by solving memory puzzles and escape.
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Sam Build 6 Official General QA #55

Open Samuelbly opened 9 months ago

Samuelbly commented 9 months ago

Issue Title: Water clipping

Issue Description:

water and rocks clip through part of area making it look weird

Room/Environment:

Crystal room

Version:

Build 6 Official

Expected Behavior:

there should only be rocks in the area making a small pond

Actual Behavior:

Water and rock clip together

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/3b2778c2-b7e3-48ec-9032-27f9f52c5ba9

Samuelbly commented 9 months ago

Issue Title: Mural Clipping

Issue Description:

the player can clip through the mural and if they go through the mural in the right area they can get stuck and not move

Room/Environment:

Water room

Version:

Build 6 Official

Expected Behavior:

player should not be able to clip through the mural

Actual Behavior:

player is clipping through the mural

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/96f6b645-619e-4127-8b3b-9a1ec7401d1e

Samuelbly commented 9 months ago

Issue Title: Me stuck

Issue Description:

player is able to clime on the crystals and ends up getting stuck where they can't jump or move

Room/Environment:

Map room

Version:

Build 6 Official

Expected Behavior:

player should not get stuck on the crystal

Actual Behavior:

player gets stuck on the crystal

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/95757610-a5c5-41c8-8086-556dee78ced9

Samuelbly commented 9 months ago

Issue Title: Crystal rendering

Issue Description:

Crystal has trouble rendering and looks like the bottom half is not there

Room/Environment:

Crystal room

Version:

Build 6 Official

Expected Behavior:

crystal should not have a rendering issue

Actual Behavior:

crystal has a rendering issue

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/b3714790-5825-4c67-9837-6fae646264ce

Samuelbly commented 9 months ago

Issue Title: Lilly pads in water

Issue Description:

the Lilly pads look like that they are in water and it does not look intentional

Room/Environment:

Crystal room

Version:

Build 6 Official

Expected Behavior:

should not be underwater

Actual Behavior:

is under water

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/84a48e0f-28bb-40b2-932c-ce0611e04dfe

Samuelbly commented 9 months ago

Issue Title: Wall running

Issue Description:

they player is able to run on the wall making it very easy to go through one of the room

Room/Environment:

water room

Version:

Build 6 Official

Expected Behavior:

player should not run on the walls

Actual Behavior:

player can run on the wall

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/c1fe0cc8-e50a-4525-b595-bcd987522d58

Samuelbly commented 9 months ago

Issue Title: crystals not attached

Issue Description:

the player is able to stand on the crystals and when looking on ones near the cliff they don't look attached

Room/Environment:

water room

Version:

Build 6 Official

Expected Behavior:

crystals should look attached

Actual Behavior:

crystals don't look attached

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/35b26d69-f08a-47fa-8c2b-ccf3d3771569

Samuelbly commented 9 months ago

Issue Title: Rock door wall clipping

Issue Description:

player is able to clip through the rock walls

Room/Environment:

water room

Version:

Build 6 Official

Expected Behavior:

player should not be able to clip through the rocks

Actual Behavior:

player clips through the rocks

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/36febd54-34b3-48f4-af48-978ab05ef61f

Samuelbly commented 9 months ago

Issue Title: Top of Columns clipping

Issue Description:

when climbing the crystals you can clip through parts of the objects on top of the columns

Room/Environment:

Map room

Version:

Build 6 Official

Expected Behavior:

player can climb the crystals but should not clip through the objects on the top of the columns

Actual Behavior:

player can clip through the columns

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/10ecdb3c-eece-43e6-a173-c21b58bfe382

Samuelbly commented 9 months ago

Issue Title: flashlight brightness on skeleton

Issue Description:

when shining the flashlight the skeleton gets way to bright

Room/Environment:

maze room

Version:

Build 6 Official

Expected Behavior:

flashlight should not be extremely bright on the object

Actual Behavior:

flashlight is way to bright

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/993e2c93-27de-42ea-b38b-c5a662451f36

Samuelbly commented 9 months ago

Issue Title: can't stand up

Issue Description:

when standing on certain murals in a certain spot you can't stand up

Room/Environment:

Crystal room and first room

Version:

Build 6 Official

Expected Behavior:

player should be able to stand up

Actual Behavior:

player can't stand up

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/94ecf7ca-5842-492d-8999-fad889ff3c8c

https://github.com/AbubakarBunamay/moraveil/assets/90357953/89315831-cc5d-4c97-85b7-c43199db4b4c

Samuelbly commented 9 months ago

Issue Title: Entity in water

Issue Description:

the entity is able to float on the water

Room/Environment:

Crystal room

Version:

Build 6 Official

Expected Behavior:

entity should not be able to go through water

Actual Behavior:

entity goes through water

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/029fb0ea-35d3-4cf1-8da3-d649a87883ae

https://github.com/AbubakarBunamay/moraveil/assets/90357953/1c2be65a-715d-4181-a2cf-15c7e0ebe668

Samuelbly commented 9 months ago

Issue Title: can still jump in water

Issue Description:

when the player moves they are able to jump

Room/Environment:

crystal room

Version:

Build 6 Official

Expected Behavior:

player should not be able to jump in water

Actual Behavior:

player jumps in water

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/6747b8b9-a0aa-41a9-a010-59e5ac9c75aa

Samuelbly commented 9 months ago

Issue Title: hole in rock

Issue Description:

When looking at a rock it looks like there in an unnatural hole on the rock

Room/Environment:

Crystal room

Version:

Build 6 Official

Expected Behavior:

there should not be a hole in the rock

Actual Behavior:

there is a hole in the rock

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/2563c60e-d8fe-4ecf-b212-94501dd6308e

Samuelbly commented 9 months ago

Issue Title: Weird looking crystal

Issue Description:

The crystal looking like it has not been textured and it looks a little out of place when comparing the other crystals in the room

Room/Environment:

Crystal room

Version:

Build 6 Official

Expected Behavior:

it should look like the other crystals

Actual Behavior:

it looks out of place

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/2f915529-cd6b-460d-8320-d9b0796d9a65

Samuelbly commented 9 months ago

Issue Title: rock texture weirdness

Issue Description:

the rock does not look completely textured and it looks like there is a weird hole in it

Room/Environment:

Crystal room

Version:

Build 6 Official

Expected Behavior:

it should look fully textured

Actual Behavior:

rock looks like part of it is not textured

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/963b5d73-7b81-4877-a3b2-95ad96c8c655

Samuelbly commented 9 months ago

Issue Title: Weird Fish

Issue Description:

there are a few issues one is the fish when looked at a certain angle has a black hole in it and the other is that parts of the fish disappear slowly when looked closely at it

Room/Environment:

Crystal room

Version:

Build 6 Official

Expected Behavior:

fish should not disappear like that and should have a black hole in it

Actual Behavior:

fish has a black hole and disappears weirdly

Screenshots/Attachments:

https://github.com/AbubakarBunamay/moraveil/assets/90357953/996f3bd1-a7db-473e-84a8-15c13bb8843e

Samuelbly commented 9 months ago

Issue Title: Entity team up

Issue Description:

when you get a lot of entities in one room or without turning off your flash light they attack you regardless of your distance from them

Room/Environment:

this was discovered in the crystal room but if you go through the entire game without turning off your flash like it is all the rooms with an entity

Version:

Build 6 Official

Expected Behavior:

entities should not attack you from a far away distance

Actual Behavior:

entities attack the player form a far away distance

Screenshots/Attachments:

This first video is when the player get all the entities attention in one room https://github.com/AbubakarBunamay/moraveil/assets/90357953/c8897963-8104-41b0-a55b-5c4eae18cfa2

This second video is when the player gets every single entity in the games attention https://github.com/AbubakarBunamay/moraveil/assets/90357953/0b2f2a5f-54a6-454c-8239-4cc4f48b8a62