AbubakarBunamay / moraveil

Level Based, Cave Exploration game to find the map by solving memory puzzles and escape.
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Cicia Build 6 UI/UX QA report #57

Open Gubaimo opened 4 months ago

Gubaimo commented 4 months ago

Issue Title: Player expectations of character movement and character feedback (summarized)

Issue Description: Character Viewpoint (This problem causes so many issues. Movement speed: this problem causes lily pads jump issues. Stress:

  1. Flashlight
  2. Fall
  3. Entity
  4. Sprint
  5. Action: Jump: After you did one jump, you could NOT use jump again if you did not make movement. (I guess it is because, we have stopped the double jump, the feedback time of reset jumping is too long. Player should be allowed use jump at the second when their feet touch the ground. Crouch:

  6. You could NOT use crouch to stand back when you crouch. The problem is how to show this for player. a. Tell player: You could not do that. b. If the player tries to use CROUCH when they are crouching, give them 1-2 voice that can be triggered by action (crouching + use crouch again + under something, like rock) c. Give them some feedback, camera movement, crash sound. d. All the wall needs to be set to solid.
  7. Crouch speed Flashlight:
  8. Flashlight should work with stress.

Severity: [Critical]

Room/Environment: All

Version: Build 6

Gubaimo commented 4 months ago

Issue Title: Player expectations of UI/UX (summary)

Issue Description:

UI: Stress: Display is not clear in ambient color. Timer:

  1. How many time (More than 2-4 min
  2. Crystal Respawn:
  3. Respawn point. Setting: save and go back You WIN: need YOU WIN page.

UX: Entity: No clear, need a clear tut Dialogues and Keypads: the story is not clear.

Severity: [Critical]

Room/Environment: All

Version: Build 6

Gubaimo commented 4 months ago

Issue Title: Animations that may need to be added

Issue Description: Game beginning: show our story Polaroid: zoom Timer come: give an animation to show the changing of map room (escape) Game ending: *Credit (new idea):

  1. how to show
  2. content Lilypad: When players try to stand on the Lilypad, there should be something to show the action. Pick up the map: same with Polaroid's action

Severity: [Critical]

Room/Environment: All

Version: Build 6

Gubaimo commented 4 months ago

Issue Title: Adjustments that need to be made to the sound

Issue Description: Dialogue requires a high degree of "interactivity". There is a synergy of voices.

Severity: [Critical]

Room/Environment: All

Version: Build 6