Open Gubaimo opened 9 months ago
Issue Title: Player expectations of UI/UX (summary)
Issue Description:
UI: Stress: Display is not clear in ambient color. Timer:
UX: Entity: No clear, need a clear tut Dialogues and Keypads: the story is not clear.
Severity: [Critical]
Room/Environment: All
Version: Build 6
Issue Title: Animations that may need to be added
Issue Description: Game beginning: show our story Polaroid: zoom Timer come: give an animation to show the changing of map room (escape) Game ending: *Credit (new idea):
Severity: [Critical]
Room/Environment: All
Version: Build 6
Issue Title: Adjustments that need to be made to the sound
Issue Description: Dialogue requires a high degree of "interactivity". There is a synergy of voices.
Severity: [Critical]
Room/Environment: All
Version: Build 6
Issue Title: Player expectations of character movement and character feedback (summarized)
Issue Description: Character Viewpoint (This problem causes so many issues. Movement speed: this problem causes lily pads jump issues. Stress:
Action: Jump: After you did one jump, you could NOT use jump again if you did not make movement. (I guess it is because, we have stopped the double jump, the feedback time of reset jumping is too long. Player should be allowed use jump at the second when their feet touch the ground. Crouch:
Severity: [Critical]
Room/Environment: All
Version: Build 6