Open Gubaimo opened 9 months ago
Issue Title: Speed of Movement
Issue Description: Adjusting movement speed to match changes in game purpose.
Q1: The change to the character's movement speed is great, it doesn't feel like they're flying anymore. But I can clearly feel the movement speed is different in the giant mushroom room.
Q2: Another point I want to make is that our game wasn't built from the ground up with parkour in mind. Until the player is given the map, their behavior in the cave should be defined as exploration. "Exploring means being careful and cautious, because they don't know what's going to be in the next room, and whether it means danger or not. So, I suggest that before the countdown starts, the player's movement speed is set to 3, crouching to 2, and sprinting to 5. After the countdown starts, i.e., after the 4-minute parkour game begins, the person's movement speed will change: movement speed to 5, crouching to 3, and sprinting to 8. In other words, we need to take advantage of the player's perceptual change to tell them the purpose of the game has changed.
Severity: [Critical]
Room/Environment: All
Version: Build 6
Issue Title: Height of the camera
Issue Description: I've had give the feedback many times about the characters' perspective needing to be elevated. There are some scenes that seem high (like the map room) not because the model of the scene is too big, but the camera height is wrong.
Severity: [Critical]
Room/Environment: All
Version: Build 6
Expected Behavior: Perspective height possessed by a 1.7-1.9 meter person.
Actual Behavior: A rabbit.
Issue Title: Prohibition of Standing
Issue Description: The area where standing cannot be resumed after crouching is beyond what is perceptually expected. The range that triggers this mechanism needs to be adjusted.
Severity: [Critical]
Room/Environment: All
Version: Build 6
Expected Behavior: The area where a player may not stand after a downward pause should be one where it is perceptually possible to determine that "standing up will hit".
Actual Behavior: Standing up cannot be resumed even in open areas.