AbubakarBunamay / moraveil

Level Based, Cave Exploration game to find the map by solving memory puzzles and escape.
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Cicia Build 6 UI/UX QA Report for Design Bug #60

Open Gubaimo opened 4 months ago

Gubaimo commented 4 months ago

Issue Title: BGM working condition

Issue Description: The triggering of music should correspond to the room, not to the mural, which is done in the Lilypad room. Because the BGM is cueing the player to changes in the theme of the room as well as hinting at what the theme is about, after triggering the mural the player is given a detailed story (aka dialog).

Severity: [Major]

Room/Environment: All

Version: Build 6

Gubaimo commented 4 months ago

Issue Title: How dialog and BGM work together

Issue Description: Dialog triggers can easily conflict with BGM, consider inserting animations to enhance the sense of interaction between player and mural

Severity: Major

Room/Environment: All

Version: Version 6

Gubaimo commented 4 months ago

Issue Title: Musical Arrangements for Escape

Issue Description: During the escape if you move to a BGM or dialog trigger in the front room, the exciting music is replaced. Is there a need to consider isolating the scene after the countdown occurs, or is there a better solution?

Severity: Major

Room/Environment: All

Version: Version 6