Open kentaurusq opened 3 months ago
-unclear if bar means attacked or stressed
-first keypad instruction in first room above mural to be more clear (someone thought it was water)
-maybe some kind of warning on the murals before the map room so players will know to run away after picking up the map
-click to interact covers timer, it should be moved over
-possible controller support???
-no indication that running increases stress
-more hints for the second room, players looped multiple times in first room and think second room is located upwards and parkour upwards
-players unaware they can light up the mural to see symbol
-unclear if bar means attacked or stressed
-first keypad instruction in first room above mural to be more clear (someone thought it was water)
-maybe some kind of warning on the murals before the map room so players will know to run away after picking up the map
-click to interact covers timer, it should be moved over
-possible controller support???
-no indication that running increases stress
-more hints for the second room, players looped multiple times in first room and think second room is located upwards and parkour upwards
-players unaware they can light up the mural to see symbol