Open RomainRicord opened 5 months ago
@RomainRicord Which VRSL version are you using?
@RomainRicord Which VRSL version are you using?
v2.6.1
i am unable to reproduce this on my end. @AcChosen ?
I'm also unable to reproduce that. Maybe try updating your graphics drivers? It's related to the fixture mesh and a built-in unity macro function. It might not be able to compile the macros properly.
Hello,
I use Unity 2022.3.6f1 and last VRChat SDK
I Have this errors when I upload:
Shader error in 'VRSL/Standard Mover/Fixture': invalid subscript '_ShadowCoord' at /Users/team-/Desktop/kilo/TestProjectMap-Migrated/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-StandardLighting.cginc(66) (on d3d11)
Compiling Subshader: 0, Pass: , Vertex program with DIRECTIONAL DIRLIGHTMAP_COMBINED LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SCREEN UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _LIGHTING_MODEL UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) VRC.SDK3.Editor.Builder.VRCWorldAssetExporter:ExportCurrentSceneResource (bool,System.Action
1<string>,System.Action
1Shader error in 'VRSL/Wash Mover/Fixture': invalid subscript '_ShadowCoord' at /Users/team-/Desktop/kilo/TestProjectMap-Migrated/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-StandardLighting.cginc(66) (on d3d11)
Compiling Subshader: 0, Pass: , Vertex program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON SHADOWS_SHADOWMASK Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _LIGHTING_MODEL UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) VRC.SDK3.Editor.Builder.VRCWorldAssetExporter:ExportCurrentSceneResource (bool,System.Action
1<string>,System.Action
1