A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many ways as possible.
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DMX Patch Data doesn't include GPU ReadBack fixtures #36
When using the VRSL DMX Patch Data thingy to export to various files, the fixtures declared into a GPU ReadBackFunction aren't taken into account