Open marwie opened 1 year ago
@marwie This is a good observation, and the main issue is that our shader generators for real-time languages such as GLSL and MSL don't yet have a good approximation for surface displacement. One recent proposal has been to apply surface displacement through vertex shading, which would give a coarse approximation of these effects in GLSL and MSL, but so far this is just a proposal and has not yet been implemented in our default shader generators.
Is displacement not supported yet in the Graph Editor?
I tried using it with a noise as well