Closed kwokcb closed 2 years ago
What would be used to control the blend amount? The alpha of the image? What if the texture doesn't have an alpha channel? Can you elaborate on "The color input is connectable and allow to have a geometry semantic / geometry property to allow for geometric blending"? I assume by this you mean the "default" color input? What do you mean by "geometric blending"?
Note: my gut instinct is that the
@kwokcb I would agree with Doug here, and it seems preferable for <image>
to remain the simplest possible primitive, with any additional blending operations being implemented as graph-based nodes containing this primitive.
I'll close out this issue for now, but it's worthwhile to discuss graph-based mechanisms for handling this functionality in the future.
Sorry for the delay in updating this.
It makes sense to keep
@dbsmythe for your queries:
Proposal
Allow for color blending as part of
<image>
node definition.Affected nodes:
<image>
and definitions using this node definition.Existing
Currently there is a "default color" which is used for unmapped areas or if an image cannot be found.
Change proposed
This would propagate to be exposable on definitions using the base
<image>
includingtiledimage
.