Closed AntonPalmqvist closed 7 months ago
these demonstrate the material's versatility nicely!
Thanks for this great initial work, @AntonPalmqvist, and I'll just highlight these renders of the first three examples in the MaterialX render test suite, comparing their visual output in GLSL and OSL:
Feel free to merge whenever you feel ready, as I don't have write access to this repository.
Thanks @AntonPalmqvist, and I'd agree that we should move forward and merge this work, which we can continue to build upon as we approach an OpenPBR 1.0 release.
This is a fantastic idea. Thank you @AntonPalmqvist.
Here's a collection of example materials, in .mtlx format, that cover most of the parameters found in the OpenPBR specification, as suggested in this Slack thread: https://academysoftwarefdn.slack.com/archives/C06365EAQMP/p1698709666974279
transmission_dispersion_abbe_number
andtransmission_dispersion_scale
from the white paper are not yet in the reference implementation. Do we want to wait with them for the Glass material, or should I keep them, for future compatibility? They are functional in Arnold at least.Brushed Aluminum
Car Paint
Glass
Honey
Ketchup
Light Bulb
Pearl
Soap Bubble
Velvet