Closed msuzuki-nvidia closed 4 months ago
These parameters related to volume shading have been exposed but not used for VDF in the MaterialX implementation:
transmission_depth
transmission_scatter
transmission_scatter_anisotropy
Therefore code gen can't generate a shader with VDF even the backend supports volume shading.
That's a great point, @msuzuki-nvidia, and we should definitely address this before finalizing any production release of OpenPBR.
These parameters related to volume shading have been exposed but not used for VDF in the MaterialX implementation:
transmission_depth
transmission_scatter
transmission_scatter_anisotropy
Therefore code gen can't generate a shader with VDF even the backend supports volume shading.