AcademySoftwareFoundation / OpenPBR

Specification and reference implementation for the OpenPBR Surface shading model
Apache License 2.0
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Parameters related to volume shading have not been used in MaterialX implementation #154

Closed msuzuki-nvidia closed 4 months ago

msuzuki-nvidia commented 6 months ago

These parameters related to volume shading have been exposed but not used for VDF in the MaterialX implementation:

Therefore code gen can't generate a shader with VDF even the backend supports volume shading.

jstone-lucasfilm commented 6 months ago

That's a great point, @msuzuki-nvidia, and we should definitely address this before finalizing any production release of OpenPBR.