Open fpsunflower opened 3 weeks ago
Looks like I need to grab updated reference images from the CI machine.
In any case, this PR should be reviewed after we get #1897 merged.
Update: I've merged #1897 now, so you ought to be able to rebase on top of it in main.
Description
Associate an (optional) displacement shader with each material. On startup, we execute the displacement for each face-vertex that has a valid displacement shader assigned.
Tests
Added a new test with a displaced sphere to show how this works.
Checklist: