Open BrianHanke opened 1 year ago
@BrianHanke how did you get past the ALSA requirements ?
@nyue I don't know what that is, so I'm not sure I did get past! I just followed the Windows build guide. I already have a VM set up with VS 2019, Qt and others, so it was pretty easy. All went well in CMake GUI, it's just building the solution in VS that fails on media_reader_ffmpeg.
@BrianHanke Thanks for the breadcrumb. Are you able to share the URL to the Windows build guide ? The repo has build guides for Centos, Rocky but not Windows
@nyue Sure, here you go:
Windows code: https://github.com/mpkepic/xstudio/tree/windows Build guide: https://github.com/mpkepic/xstudio/blob/windows/docs/build_guides/windows.md
I followed all the steps and got the xstudio.exe debug file, with so many dll missing, evan after copying all dll, xstudio not showing up anything.
Any One got lucky to get build successfully.
visual studio can't build,many c++ error.
I get the following opencolorio/vcpkg error, any idea ?
I know there is some minimum cmake version, is there some minimum git version required ?
-- VCPKG: install from manifest; using target triplet: x64-windows
error: failed to execute: "C:\Program Files\Git\cmd\git.exe" "--git-dir=C:\Users\yueni\projects\xstudio\build\vcpkg\.git" "--work-tree=C:\Users\yueni\projects\xstudio\build\vcpkg\buildtrees\versioning_\versions\opencolorio\9569944b76966b78bec5ef83672899acd7e4febe_544.tmp" -c core.autocrlf=false read-tree -m -u 9569944b76966b78bec5ef83672899acd7e4febe
error: git failed with exit code: (128).
fatal: failed to unpack tree object 9569944b76966b78bec5ef83672899acd7e4febe
note: while checking out port opencolorio with git tree 9569944b76966b78bec5ef83672899acd7e4febe
CMake Error at cmake/modules/vcpkg.cmake:477 (message):
VCPKG: install from manifest failed
Call Stack (most recent call first):
cmake/modules/vcpkg.cmake:236 (vcpkg_install_manifest)
cmake/modules/vcpkg.cmake:614 (vcpkg_init)
CMakeLists.txt:146 (include)
-- Configuring incomplete, errors occurred!
I get the error: CMake Error at CMakeLists.txt:157 (message): Failed to ensurepip.
I have some naive questions.
My concern is that if we use some high level packaging e.g. vcpkg, when things breaks e.g. hash mismatch, missing files, it is more challenging for contributors to dive in to help (in the ASWF discussion, someone suggested updating some JSON file to point to a different version of opencolorio because the packaging database has missing entries)
hi, I'm also encountering issues with building the windows version. Whenever I try to configure cmake, it gives me this json issue. What seems to the be problem? I already have evrything in my machine.
Oh btw, whenever you clone the repository, the scripts/setup
folder is not there. Plus when executing the powershell script also gives errors on windows
Hi, I'm having trouble executing the compiled (with VS 2022) version (after some hours of tweaks!) I've launched the package_xstudio.bat to copy dependencies, but it looks that something's wrong with python install, the modules aren't found. I've been able to almost fix it by playing with PYTHONHOME/PYTHONPATH env vars, but I still can't open an image. I also compiled it on a Linux Box, it's far easier to build, but sandbox install doesn't work. I can run it from the cmake build dir, though. Best regards.
Sucess build😁, but cann't play any video 😂! I will write how i build, please wait for a moment!
I am having problems with : CMake Error at cmake/modules/vcpkg.cmake:477 (message): VCPKG: install from manifest failed Call Stack (most recent call first): cmake/modules/vcpkg.cmake:236 (vcpkg_install_manifest) cmake/modules/vcpkg.cmake:614 (vcpkg_init) CMakeLists.txt:146 (include)
any Idea?
1,make sure you are use vs2019(vs2022 not work),and vs language change to english! 2,if you get cmake error,please see log info ,if you get version not found,please modify vcpkg.json in \xstudio.
3,then you should build sucessful! 4,when you exec package_xstudio.bat,you also need copy \build_folder\src\"all dll file " into \workspace\build\release\ copy \build_folder\vcpkg_installed\x64-windows\bin\"all dll file" into \workspace\build\release\ copy \xstudio\extern\quickpromise\qml\QuickPromise to \workspace\build\release\QuickPromise copy \Qt\5.15.2\msvc2019_64\plugins into \workspace\build\release copy \build_folder\bin\Release\xstudio.exe" into \workspace\build\release 5,then you should can sucess start xstudio.exe!
ok apparently I saw the issue on my side because it was on a different branch when you check it out from github.
now that I have the proper branch, I tried and now have this one failed to ensurepip
thing. I have pip installed but don't know what's wrong with it
The system cannot find the file specified
CMake Error at CMakeLists.txt:157 (message):
Failed to ensurepip.
Configuring incomplete, errors occurred!
Ok, I installed VS2019, built the sources, launched the "package_xstudio.bat" and copied all dll files as you told me, but I'm still in trouble with python :
Python path configuration:
PYTHONHOME = (not set)
PYTHONPATH = (not set)
program name = 'python'
isolated = 0
environment = 1
user site = 0
import site = 1
sys._base_executable = 'C:\\Users\\cedric\\Documents\\workspace\\xstudio\\build\\bin\\Release\\xstudio.exe'
sys.base_prefix = ''
sys.base_exec_prefix = ''
sys.platlibdir = 'lib'
sys.executable = 'C:\\Users\\cedric\\Documents\\workspace\\xstudio\\build\\bin\\Release\\xstudio.exe'
sys.prefix = ''
sys.exec_prefix = ''
sys.path = [
'C:\\Users\\cedric\\Documents\\workspace\\xstudio\\build\\bin\\Release\\python310.zip',
'.\\DLLs',
'.\\lib',
'C:\\Users\\cedric\\Documents\\workspace\\xstudio\\build\\bin\\Release',
]
[2023-11-06 09:58:32.451] [xstudio] [warning] void __cdecl xstudio::embedded_python::EmbeddedPython::setup(void) Failed to setup API : failed to get the Python codec of the filesystem encoding
AttributeError: module 'sys' has no attribute 'stdout'
[2023-11-06 09:58:32.451] [xstudio] [warning] bool __cdecl xstudio::embedded_python::EmbeddedPythonActor::act::<lambda_3>::operator ()(struct caf::connect_atom,const int) const Python error AttributeError: module 'sys' has no attribute 'stdout'
[2023-11-06 09:58:32.451] [xstudio] [warning] Connected failed false
[2023-11-06 09:58:35.536] [xstudio] [warning] void __cdecl xstudio::ui::viewport::Viewport::get_colour_pipeline(void) error("create_colour_pipeline failed, invalid colour pipeline name.")
[2023-11-06 09:58:35.543] [xstudio] [warning] void __cdecl xstudio::ui::viewport::Viewport::get_colour_pipeline(void) error("create_colour_pipeline failed, invalid colour pipeline name.")
[2023-11-06 09:58:37.916] [xstudio] [info] XStudio UI launched.
Something's still missing :(
Hey @AlsonEntuna! :)
Oh btw, whenever you clone the repository, the
scripts/setup
folder is not there.
You need to turn it to the windows branch!
Plus when executing the powershell script also gives errors on windows
Yeah! I had the same issue when I just downloaded the .zip
but after I cloned it and switched to windows branch it worked!
Now I'm having other issues 😅 ...
@ewerybody yeah already got that figured out but the only issue that i have right now that's preventing me from compiling it is the ensurepip cmake macro. Everything else is fine already.
Yeah I have that as well. I'm left with:
Selecting Windows SDK version 10.0.22621.0 to target Windows 10.0.22631.
no such file or directory
CMake Error at CMakeLists.txt:157 (message):
Failed to ensurepip.
Configuring incomplete, errors occurred!
but eehhh WHAT directory?!?!? 🤷
@ewerybody , I only have the ensure pip issue right now, I did check my python env and pip is also installed, but when I took a look at the cmake macro it doesn't point me to anything that's why I'm confused on how to solve this issue,
hello,
So I already managed to compile and package the tool but when launching it, it gives me errors on QT platform initialization. Has any encountered this before?
Is there anything I need to configure first before running it?
hello,
So I already managed to compile and package the tool but when launching it, it gives me errors on QT platform initialization. Has any encountered this before?
Is there anything I need to configure first before running it?
nvm, I already solved it. All good on my end now!
how did you solve it?
I got the same problem as @AlsonEntuna and i have figure out by copying the 'platforms' folder from my qt installation:
C:\Qt\5.15.2\msvc2019_64\plugins
and paste it beside my binary, so here in my case D:\xstudio\prefix_install\bin\Release
Maybe a better solution exist, maybe an evironment variable that we can set to QT install folder, i don't know but for now it works with the platforms folder and i can go forward to the next error !
also, the .bat
file doesn't really copy the necessary .dll files. I had to write a simple python script to copy the dlls that the exe needs
Yes, i needed also to copy all dll files manually, same for qt dependencies
But are you able to read some exr or jpg sequence ? or like me you got errors in debug and nothing can't be read in xstudio ?
"C:\xstudioBuild\\build\src" does not exist.
"C:\xstudioBuild\\build\bin\Debug\xstudio.exe" does not exist.
"C:\xstudioBuild\\build\bin\Release\xstudio.exe" does not exist.
"C:\xstudioBuild\\build\src" does not exist.
DLL files from "Debug" folders copied to "C:\xstudioBuild\\build\bin\Debug"
DLL files from "Release" folders copied to "C:\xstudioBuild\\build\bin\Release"
Press any key to continue . . .
xstudio.exe not created.. after Visual studio 2019 -> build solution.- so many errors.
I got the build to work with a ffmpeg 6.1 binary, I haven't tried the vcpkg ffmpeg yet. But same as a previous comment, the player is blank and will not show any video/image. Has anyone succesfully built and does your build load media?
The cmake install is not complete windows, you will have to copy some dependencies to bin/ or set PATH (qt, opencolorio lib)
Copy python packages to
${XSTUDIO_ROOT}/lib/python
Move
${XSTUDIO_ROOT}/lib/python/xstudio/core/Release/__pybind_xstudio.cp39-win_amd64.pyd
to
${XSTUDIO_ROOT}/lib/python/xstudio/core/__pybind_xstudio.pyd
Move xstudio plugin dlls to:
${XSTUDIO_ROOT}/share/xstudio/plugin/
annotations_tool.dll
colour_pipeline_ocio.dll
image_boundary_hud.dll
media_metadata_openexr.dll
media_reader_ffmpeg.dll
media_reader_ppm.dll
basic_viewport_masking.dll
exr_data_window.dll
media_metadata_ffprobe.dll
media_reader_blank.dll
media_reader_openexr.dll
pixel_probe_hud.dll
Depending on how you plan to launch xstudio, you might have to tweak the launcher script. ex I did this, created a xstudio.bat:
set XSTUDIO_ROOT=%~dp0\\..\\share\xstudio
set PATH=%~dp0\\..\\bin;%PATH%
set PYTHONPATH=%~dp0\\..\\lib\\python
call xstudio.exe %*
I tried updating build to use ffmpeg 6.1 but got a deprecated define in xstudio ffmpeg source. Easy to fix but just a heads up.
Looks like there are issues how uri conversion is done on Windows and how it splits on ":".
Just wanted to follow up and point everyone to the latest commit of the windows PR;, the build system improvements addresses a lot of the comments found here; cmake install is now complete and the install script that used to be there is gone. Plugins and xstudio_root paths get set properly so the plugins that allow you to actually load media (as well as others) can be found etc.
It can now use Ninja and Visual Studio 2022; and comes with presets and a reworked build instructions to make everything super easy.
We've removed the choco script, as we've been able to get the manual build dependencies down to just a couple.
If you are still interested, I implore you to try the latest commit.
https://github.com/AcademySoftwareFoundation/xstudio/pull/50
Thanks!
Just wanted to follow up and point everyone to the latest commit of the windows PR;, the build system improvements addresses a lot of the comments found here; cmake install is now complete and the install script that used to be there is gone. Plugins and xstudio_root paths get set properly so the plugins that allow you to actually load media (as well as others) can be found etc.
It can now use Ninja and Visual Studio 2022; and comes with presets and a reworked build instructions to make everything super easy.
We've removed the choco script, as we've been able to get the manual build dependencies down to just a couple.
If you are still interested, I implore you to try the latest commit.
Thanks!
Thank you for your hard work ! It works well ! :)
Aw thank you!
I'm going to ask if we could close this issue out and open individual issues as they are discovered so we can track each separately.
Cheers!
I'm the OP, feel free to close this.
For those of us that are not programmers, would it be possible to get an install wrapper where we double click and installs on windows? As artists we´d love to be able to test this tool but the barrier is simply too high right now. Much appreciated!
Prebuilt binaries are a topic being discussed in ASWF but there are barriers to be worked out in providing them. That doesn't mean it won't happen, just needs figuring out. It is a topic of heavy concern to many of us in the ASWF ORI group. Cheers.
On Tue, Jun 18, 2024 at 9:55 AM jonbragado @.***> wrote:
For those of us that are not programmers, would it be possible to get an install wrapper where we double click and installs on windows? As artists we´d love to be able to test this tool but the barrier is simply too high right now. Much appreciated!
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Thank you for the comment. While those discussions happen, the reality is that only those with enough programming and coding experience can access it. Being a tool that is not meant to be used by coders but by artists, it seems a bit difficult to understand the current barrier of having a beta version that users can benefit from installing and trying the software.
How about somebody who has managed to build a working windows version can upload a drive link for those that we would want to test it at is current state?
UPDATE: I have gone thorugh the process of building it for Windows and it has been simplified by a lot. Thanks for that. Also watched some talks about xStudio from Dneg developers and they bring up the issue of propietary codecs, AppleProRes and the imposibility of adding those to a build due to licencing.
Howdy all, I made it fairly far trying to build xStudio on Windows 10, but media_reader_ffmpeg throws about 1000 errors in Visual Studio. Stuff like:
I installed ffmpeg using vcpkg and pointed FFMPEG_ROOT to C:\source\vcpkg\installed\x86-windows.
Any suggestions how to fix this? Thanks!