Ace65 / aionj-hungary

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rev512 Damage Sorcerer not retail-like (drop) #372

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Damage is drop **
Damage emu = Damage retail-like / ~2.5

-- case retail-like (china)
Sorcerer lv55 / equip: gold abyss lvl50 / enchant 1-7

-- clip
http://www.youtube.com/watch?v=d32UdsYM0lM

-- skill 
Glacia Shard: damage > 13,953

-- case aionj-hungary
Glacia Shard: damage < 7,000

Original issue reported on code.google.com by java...@gmail.com on 6 Mar 2011 at 10:36

GoogleCodeExporter commented 8 years ago
more...
%attack bonus   Mean numbers from skills, than increasing your attack. Eg. 
"Devotion" = 40, "sharpen arrows" = 10, "rage spell" = 15 etc (Provide valure 
without "%")                                                                    
Enchant wep dmg Mean number next to min-max weapon damage. Eg. 1h weapon 
enchanted +10 = 20, 2h weapon enchanted to +10 = +40 etc                                                                    
Attack bonuses  Pooled attack valure from: manastones, jewerly, wepon bonus 
stats, food. This IS NOT valure from tooltip.                                                                   
Skill max damage:   Skill maximum damage readed from skill decryption. If you 
want, you can provide avg skill dmg according to this formula: skill_min dmg + 
skill_max dmg /2

more information and newest version available @ aioncalculator.blogspot.com

Original comment by java...@gmail.com on 8 Mar 2011 at 11:22

GoogleCodeExporter commented 8 years ago
more...
-- link
http://www.aioncalc.com/app1.php
http://www.aionsource.com/topic/37553-combination-of-attackcrit-stones-for-max-d
ps/

Original comment by java...@gmail.com on 8 Mar 2011 at 11:41

GoogleCodeExporter commented 8 years ago
more...
-- link
http://www.wolframalpha.com/input/?i=maximum+(150+%2B+(x*4))+*+(1+%2B+((20+-+x)+
*+0.02))+for+0+%3C%3D+x+%3C%3D+20

Original comment by java...@gmail.com on 8 Mar 2011 at 11:41

GoogleCodeExporter commented 8 years ago
-- temp fix (not good but work...)

Index: 
GameServer/src/main/java/com/aionemu/gameserver/utils/stats/StatFunctions.java
===================================================================
--- 
GameServer/src/main/java/com/aionemu/gameserver/utils/stats/StatFunctions.java  (
revision 522)
+++ 
GameServer/src/main/java/com/aionemu/gameserver/utils/stats/StatFunctions.java  (
working copy)
@@ -436,8 +436,8 @@

        float totalBoostMagicalSkill = sgs.getMagicalBoost().getCurrent();

-       float damages = (baseDamages * sgs.getKnowledge().getCurrent() / 
100f)+(totalBoostMagicalSkill / 5);
-       damages = Math.round((damages * 100f / tgs.getKnowledge().getCurrent()));
+       float damages = (baseDamages * sgs.getKnowledge().getCurrent() / 100f) + 
(totalBoostMagicalSkill / 5);
+       damages = Math.round((damages * 240f / tgs.getKnowledge().getCurrent()));
        //adjusting baseDamages according to attacker and target level
        //
        damages = adjustDamages(speller, target, damages);

** after patched Gladiator(AoE) damage is high! **

Original comment by java...@gmail.com on 26 Mar 2011 at 4:52