Closed gavinhenderson closed 2 years ago
Just to clarify - if you have one eye that is fairly closed all the time - the blink detection will trigger. So it might be wise to just ignore an eye that is shut for too long. Its There is a problem with that approach - we end up triggering the switch on opening the eye rather than on it closing which can make it feel laggy.
We should allow the user to not track a specific eye if they can't blink with it.
Ideally this should be dynamic because the client might alternate the eye that they can control