Closed lunatixxx closed 1 month ago
Actually i was wrong this is caused by xinput gamepad, when i switch to direct input mode it does not happen. It exists in older versions too, the bug occur randomly after screen transition.
very unfortunately that's the best I can do while balancing the game's structure vs. how fusion's system works with the point of view directions I cannot do more. I don't know how will the situation be in SDL joystick plugins but it will certainly take a behemoth size amount of time, which I did not bother and it's best leave this to someone else who has time.
Between screen transition if i continue to press a direction (right for example) the character now stop and i have to release the button and press it again, it was never happening in 0.5.6 version (actually no).
This is different from the last thing that i reported "Two spots where the slide skill can break", this one was already in previous versions.
I used the native fullscreen DX11 (0.5.8) on windows 10