Aceearly1993 / lecarde-1

A portion of source code of the fan-game Castlevania: The Lecarde Chronicles (1) made by Migami Games.
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Enhancement: Optimize global behavior/logic/whatever to prevent enemies snipe from miles away #4

Open Aceearly1993 opened 1 year ago

Aceearly1993 commented 1 year ago

Technically this also applies to LC2 but it's way more frequently here. If the game gets recovered the camera logic related to this really needs a serious tweak.

lunatixxx commented 6 months ago

I feel like this one is really not fair and should not be able to attack instantly randomly, can't do anything to counter that if you dashed. https://clips.twitch.tv/ArbitraryAliveBasenjiAsianGlow-5IeI7jT7_piivQiV

Aceearly1993 commented 6 months ago

As no other fusion developer willing to join the project, I cannot guarantee if there will be "impactful" changes to enemy structures until volunteers came. I will have to make enemy position stay truthful to the original, as much as could, which is... a hard decision but necessary because 1) I fear if there would be any break to event if I accidently tweaked something wrong. 2) I must respect MIG's original design decision on how abc enemies are placed in every section at every stage unless if any bug/design issue is critical and blocks progress badly. Of course if MIG or Jeffrey ordered me in the future I will take changes that they demands, but if they didn't then I will not touch one inch of things.