Open EtereosDawn opened 9 months ago
Here to add that I am having the exact same issue Edit: Using the flatpak version downloaded from KDE discover Edit 2: I am now using the docker version as a workaround, but it would be nice to have both options :sweat_smile:
What docker version?:) And I will look into it
I got the docker version....yeah will look as to why we are getting 401
So this one is a tough nut to crack. It seems like we are hitting some sort of CAPTCHA and it requires an actual browser to evaluate javascript. I will check if it cannot be bypassed somehow, but this is a change that is..painful. In the mean time I can put "manual" download in, meaning put in how to do it by hand.
Yeah, I'm downloading the Docker version for the same reason.
But I got yet another problem: Epic Asset Manager seems stuck with the extraction part. The download bar is full, but the Extraction bar doesn't move over 12/20. But there's a steady data flow - not sure what Epic Asset Manager really does!
Also, I tried to get UE running through wine, but this didn't work either as many popups don't render properly. Very frustrated :(((
Just download the official build, that is what the non docker download does
https://www.unrealengine.com/en-US/linux
Also it is not stuck it is extracting the one big chunk and is problematic, but it would complete.
Thanks. My download finished right now and UE works perfectly. The progress bar of Epic Asset Manager was misleading sometimes (the pie diagram works best at the beginning of a download session, but fails to report the exact progress if the download session takes too long)
Finally I'm happy to have UE working, thanks!
The entire Engine download process in the app is a mess, it was added as a possibility and was never considered to be the main focus, though I understand it is useful to be able to manage the installations inside one tool. By the way it will pick up the downloaded or compiled engine once it starts at least once, so you can use it as if it was installed by it.