Closed drphero closed 5 months ago
Forgot to add that the regular generation mode does still work when only a part of the image is selected.
Same here. For example, I tried to change a color in some selection of my image but now it does nothing. Work fine with 1.15.
I get the same , seems to be a bug. It seems to work in Generate mode.
It seems to work for me.
-> get preview of selected area with generated content
Anything else you're doing or something different? Does it show preview of the selected area, but it just doesn't change anything? Is it exactly the same when you apply?
Also if someone can share workflow it might give a hint (enable Interface -> Dump Workflow in settings, find the workflow.json file in the logs folder)
Same issue here, selecting an area works but it only seems to generate near the bottom edge of the selection rather than generating in the entire selection.
Maxxing out the padding seems to fix it but only sometimes, not always. Can confirm this started happening since the cloud branch changes, more specifically it's probably related to the differential diffusion commit.
I have the same issue, it seems like there's something wrong with the mask generation on Live compared to Generate.
I converted the base64 from the masks in the workflows on inpainting with Generate and Live and got these results:
Generate (Correct resolution)
Live:
Got it, thanks. Staying within the "native checkpoint resolution" (512~768 for SD1.5) works fine, bigger images show some mask mix up...
A few months ago, I was using this video to fix hands. https://www.youtube.com/watch?v=sCtRgc21CjA
It worked perfectly before, but now this seems to no longer work after updating everything to 1.16.0. I am still able to use the live generation when starting on a blank canvas however.
When trying to use it on a section of the image like in the video, it makes no changes, even with the strength at 100%.
ComfyUI output:
Client log: