Open AcookieG opened 5 months ago
notes: when using #e for exemple, it can be such as
where the modloader would first see #e, and would then search for either $, ., ', or another # for closure. ' would introduce text $ would jump lines or sequence and wait for some seconds . just adds a pause in the text gen
this would actually add a textloader inside of the maploader.
notes: textloader would just be an invisible sprite printing it own clones, and moving right after clone, move, clone, move etc... it should not have an effect on fps as all bullets will stop spawning.
Allow text to be written after the #e symbols closed by another # (works even if not in the header)
a for allies
Allow speites changes using #s01 or any digit Allow map change using #m0 or any digir
e and #a for text visuals
s for sprite changes
m for map changes