Closed NiteLordz closed 6 years ago
Thanks Stephen, that is why I have not updated HoloBot to 2017.1, I'm waiting for the updated release of HoloToolkit for that version of Unity. I prefer not to mess with HoloToolkit files in other projects otherwise it could break things down the line. I will leave this open until resolved. Stay tuned.
Sounds good, I just wanted to make a note of it for ya
From: Nick Landry [mailto:notifications@github.com] Sent: Friday, August 4, 2017 9:52 AM To: ActiveNick/HoloBot HoloBot@noreply.github.com Cc: Stephen keefer keefer.stephen@gmail.com; Author author@noreply.github.com Subject: Re: [ActiveNick/HoloBot] Fails to compile on Unity 2017.1.0f3 (#7)
Thanks Stephen, that is why I have not updated HoloBot to 2017.1, I'm waiting for the updated release of HoloToolkit for that version of Unity. I prefer not to mess with HoloToolkit files in other projects otherwise it could break things down the line. I will leave this open until resolved. Stay tuned.
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Closing this issue now that HoloBot has been ported to 2017.2.
File: CustomMaterialEditor.cs Error: No overload for method 'BeginAnimatedCheck' takes 1 argument
Method is looking for the first argument to be of type Rect().
Note: This file is part of HoloToolkit, so it might just need to be updated