AdRoll / rustenstein

Wolfenstein 3D port written in Rust
https://tech.nextroll.com/blog/dev/2022/02/02/rustenstein.html
MIT License
229 stars 9 forks source link

Move map loading to cache #7

Closed facundoolano closed 2 years ago

facundoolano commented 2 years ago

This puts the map parsing/decompressing together with similar routines for the cache, and leaves the map module for the struct and tile access.

CLAassistant commented 2 years ago

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