Ada-Au / ENGG1340_group_project

A roguelike and turn-based RPG game using c++
MIT License
2 stars 1 forks source link

debuff for player #2

Open Ada-Au opened 3 years ago

Ada-Au commented 3 years ago

We need debuff!!!! Here are some I had thought of:

Humen-Chau commented 3 years ago
Ada-Au commented 3 years ago

thank you very much!!!!! but what is drowsy?

Humen-Chau commented 3 years ago

I wanna make the player move slower with "Drowsy" debuff. But I thought that effect was useless for our game in this state

Ada-Au commented 3 years ago

Status Effects like:

Humen-Chau commented 3 years ago

Burning - continuously decrease heath (like 8% of the player's max.health), but atk increase ( with fire effect for atk) Poison - continuously lose health (with constant damage like 10hp), mp and energy

Humen-Chau commented 3 years ago

Ways to get debuffs:

Ada-Au commented 3 years ago

can we use 'Hallucination' for Infatuation? it seems easier to understand

Humen-Chau commented 3 years ago

can we use 'Hallucination' for Infatuation? it seems easier to understand

sure

Ada-Au commented 3 years ago

hmm we actually also need buffs

Ada-Au commented 3 years ago

like: