Open Adam-Poppenheimer opened 5 years ago
I've mostly got this working, except that my textures are coming in too bright. This seems like a broader issue with how I'm assigning color to the bake textures, and it'll probably addressed as part of a larger issue.
Switch riverbanks from a texture painted through the alphamap to a mesh baked onto the terrain. Improve the texture if an obvious improvement presents itself and maintain the behavior of flood plains.
Reason for score: Assuming that blending has already been resolved, I expect this to be a fairly easy task. I'll have to add riverbank triangulation while triangulating the river, but that should simply be a matter of creating a wider texture centered around the river surface.