Open ScottLaForge opened 5 months ago
04cbe862cb
)[!TIP] I can email you next time I complete a pull request if you set up your email here!
I found the following snippets in your repository. I will now analyze these snippets and come up with a plan.
README.md
✓ https://github.com/AdamKane/Hello_Unity/commit/5037fa4935af891533eba21116c4605e1c7d3f69 Edit
Modify README.md with contents:
• Start with a brief introduction to the Hello_Unity project, mentioning that it is an "Ultra-barebones Win64 application for testing purposes, such as build and testing pipeline automation."
• Add a "## Purpose" section that explains the project's goal, which is to serve as a minimal example for setting up Unity projects for automated build and testing pipelines.
• Include a "## How to Build" section. Provide generic instructions on building a Unity project for Windows 64-bit platforms. Mention that more detailed steps can be found in Unity's official documentation.
• Add a "## Contributing" section. Encourage users to contribute by submitting pull requests or opening issues for bugs or feature requests. Mention that all contributions are welcome but should aim to keep the project as minimal and focused as possible.
• End with a "## License" section stating that the project is open-source, and refer to the LICENSE file in the repository for more details (assuming there is one, if not, suggest adding it).
--- +++ @@ -1,2 +1,20 @@ # Hello_Unity (2020) Ultra-barebones Win64 application for testing purposes. For example, build and testing pipeline automation. + +## Purpose +The goal of the Hello_Unity project is to serve as a minimal example for setting up Unity projects for automated build and testing pipelines. This project aims to provide a straightforward setup that can be easily integrated into CI/CD workflows. + +## How to Build +To build the Hello_Unity project for Windows 64-bit platforms, follow these generic steps: +1. Open the project in Unity. +2. Navigate to File > Build Settings. +3. Select the Windows, Linux, Mac OS X platform, and switch to it. +4. Choose the 64-bit option under Target Platform. +5. Click on the Build button to start the build process. +For more detailed steps, refer to Unity's official documentation. + +## Contributing +We encourage users to contribute to the Hello_Unity project by submitting pull requests or opening issues for bugs or feature requests. All contributions are welcome but should aim to keep the project as minimal and focused as possible. + +## License +The Hello_Unity project is open-source. For more details on the license, please refer to the LICENSE file in the repository. If the LICENSE file does not exist, we suggest adding it.
README.md
✓ Edit
Check README.md with contents:
Ran GitHub Actions for 5037fa4935af891533eba21116c4605e1c7d3f69:
I have finished reviewing the code for completeness. I did not find errors for sweep/update_read_me_files
.
💡 To recreate the pull request edit the issue title or description. Something wrong? Let us know.
This is an automated message generated by Sweep AI.
You can do it!
Checklist
- [X] Modify `README.md` ✓ https://github.com/AdamKane/Hello_Unity/commit/5037fa4935af891533eba21116c4605e1c7d3f69 [Edit](https://github.com/AdamKane/Hello_Unity/edit/sweep/update_read_me_files/README.md) - [X] Running GitHub Actions for `README.md` ✓ [Edit](https://github.com/AdamKane/Hello_Unity/edit/sweep/update_read_me_files/README.md)