AdamKane / Hello_Unity

Ultra-barebones Win64 application for testing purposes. For example, build and testing pipeline automation.
MIT License
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Sweep: Update Read me files #11

Open ScottLaForge opened 5 months ago

ScottLaForge commented 5 months ago

You can do it!

Checklist - [X] Modify `README.md` ✓ https://github.com/AdamKane/Hello_Unity/commit/5037fa4935af891533eba21116c4605e1c7d3f69 [Edit](https://github.com/AdamKane/Hello_Unity/edit/sweep/update_read_me_files/README.md) - [X] Running GitHub Actions for `README.md` ✓ [Edit](https://github.com/AdamKane/Hello_Unity/edit/sweep/update_read_me_files/README.md)
sweep-ai[bot] commented 5 months ago

🚀 Here's the PR! #12

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Step 1: 🔎 Searching

I found the following snippets in your repository. I will now analyze these snippets and come up with a plan.

Some code snippets I think are relevant in decreasing order of relevance (click to expand). If some file is missing from here, you can mention the path in the ticket description. https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/ProjectSettings/PackageManagerSettings.asset#L1-L42 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/ProjectSettings/EditorSettings.asset#L1-L35 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/ProjectSettings/VersionControlSettings.asset#L1-L7 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/ProjectSettings/ProjectSettings.asset#L600-L650 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/ProjectSettings/ProjectSettings.asset#L150-L200 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/ProjectSettings/ProjectSettings.asset#L550-L600 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/ProjectSettings/ProjectSettings.asset#L500-L550 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/ProjectSettings/EditorBuildSettings.asset#L1-L10 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/ProjectSettings/InputManager.asset#L1-L50 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/UserSettings/EditorUserSettings.asset#L1-L23 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/ProjectSettings/Physics2DSettings.asset#L1-L50 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/Assets/Tests/Editor/EditorTests.cs.meta#L1-L10 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/Assets/Tests/Player/PlayerTests.cs.meta#L1-L10 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/Assets/Tests/Player/PlayerTests.asmdef.meta#L1-L6 https://github.com/AdamKane/Hello_Unity/blob/89d8657a5b1888769157f686f8eaf49a46742fa7/Assets/Tests/Editor/EditorTests.asmdef.meta#L1-L6

Step 2: ⌨️ Coding

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 # Hello_Unity (2020)
 Ultra-barebones Win64 application for testing purposes. For example, build and testing pipeline automation.
+
+## Purpose
+The goal of the Hello_Unity project is to serve as a minimal example for setting up Unity projects for automated build and testing pipelines. This project aims to provide a straightforward setup that can be easily integrated into CI/CD workflows.
+
+## How to Build
+To build the Hello_Unity project for Windows 64-bit platforms, follow these generic steps:
+1. Open the project in Unity.
+2. Navigate to File > Build Settings.
+3. Select the Windows, Linux, Mac OS X platform, and switch to it.
+4. Choose the 64-bit option under Target Platform.
+5. Click on the Build button to start the build process.
+For more detailed steps, refer to Unity's official documentation.
+
+## Contributing
+We encourage users to contribute to the Hello_Unity project by submitting pull requests or opening issues for bugs or feature requests. All contributions are welcome but should aim to keep the project as minimal and focused as possible.
+
+## License
+The Hello_Unity project is open-source. For more details on the license, please refer to the LICENSE file in the repository. If the LICENSE file does not exist, we suggest adding it.

Ran GitHub Actions for 5037fa4935af891533eba21116c4605e1c7d3f69:


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