AdamKane / Hello_Unity

Ultra-barebones Win64 application for testing purposes. For example, build and testing pipeline automation.
MIT License
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Sweep: Update README.md #7

Open AdamKane opened 7 months ago

AdamKane commented 7 months ago
  1. Review the codebase.
  2. Locate (or create, if missing) the file Assets/Tests/Player/README.md
  3. Finally, update the Hello_Unity/README.md file to describe the code that sits in its same directory. Use straight-forward to-the-point language. This is NOT a sales or promotional document. Just the facts!
  4. For all steps, COMPLETELY IGNORE .meta and .asset files.
Checklist - [ ] ``Assets/Tests/Player/README.md`` - [ ] ``README.md``
sweep-ai[bot] commented 7 months ago
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I'm sorry, but it looks like an error has occurred due to a planning failure. Feel free to add more details to the issue description so Sweep can better address it. Alternatively, reach out to Kevin or William for help at https://discord.gg/sweep.

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File Path Proposed Changes
Assets/Tests/Player/README.md Create Assets/Tests/Player/README.md with contents:
• Start by creating a new README.md file in the Assets/Tests/Player directory.
• In this README.md, briefly describe the purpose of the PlayerTests.cs file, mentioning that it contains unit tests for player functionalities within the Unity project. Specify that it uses NUnit and UnityTest for testing, categorizing tests into 'Fast' and 'Slow' for efficient test execution.
• Mention the PlayerTests.asmdef file, explaining that it defines the assembly for the test scripts, allowing them to use Unity's testing framework.
README.md Create README.md with contents:
• Update the README.md file in the root directory to include a description of the Hello_Unity project. Mention that it is an ultra-barebones Win64 application designed for testing purposes, including build and testing pipeline automation.
• Add a section describing the structure of the codebase, highlighting the presence of Unity scenes in the Assets/Scenes directory and the testing framework in the Assets/Tests directory. Specifically, note the division of tests into 'Player' and 'Editor' categories, with Player tests focusing on gameplay functionalities and Editor tests on Unity editor functionalities.
• Ensure to maintain a straightforward, factual tone throughout the description, avoiding promotional language as per the issue's request.

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