Closed aylamz closed 7 months ago
Thank you very much! I tried looking into why the meshes are black, I didn't find an answer. But I do want this merged, because this is important. So let's just add something like:
app.insert_resource(ClearColor( // Some color you want, to stand out against the black mesh );
So the black meshes don't blend into the background, I think it's good enough for now.
And we'll leave the meshes' color as a separate issue.
I did the good old "comment things out until the issue goes away to see what breaks it" trick and landed on AmbientLight
. Then looked at the migration guide and it says that the default brightness for it is now 80.0
, so the 0.3
and 1.5
which was decently bright in Bevy 0.12 is now completely black in 0.13.
Bumped the brightness for both and seems fine now.
Port to bevy 0.13
Followed this guide: https://bevyengine.org/learn/migration-guides/0-12-to-0-13/
Both examples in
examples/
compile.Marked as draft due to the following issue: Color is set for meshes to
Color::SALMON
in examples as before, but it does not work. The meshes in both examples are completely black instead. No idea why.