The Scene Editor is currently focused on focused per-object editing patterns. Some level editing scenarios could benefit from additional "drawing" functionality where object placement is simplified to a similar level as the current Tilemap Editor.
Analysis
This would be dependent on (and great opportunity for) refactoring the Scene Editor to adopt a multi tool concept similar to the Tilemap Editor and RigidBody Editor.
Initially, this feature would be a single new "brush" tool in the Scene Editor, in addition to the already existing "cursor" selection / editing tool.
When selecting the "brush" tool, an "Object Palette" (similar to the Tile Palette) would pop up and allow selecting any number of prefabs from a (preview) list.
Clicking and holding the brush tool would then "draw" new instances of the selected prefabs into the scene according to the current brush parameters. Right-clicking would erase the previously painted or already existing objects of matching type.
Could be a good opportunity to stress-test Prefabs, editor UI and serialization for large object counts, especially GameObject counts.
Summary
The Scene Editor is currently focused on focused per-object editing patterns. Some level editing scenarios could benefit from additional "drawing" functionality where object placement is simplified to a similar level as the current Tilemap Editor.
Analysis