This PR allows the user to set the hardware (system) cursor used by the game window. It takes a Pixmap as base and leaves any necessary conversion to the specific graphics backend - the Point2 parameter is used to define the hotspot (active point) of the cursor.
This PR allows the user to set the hardware (system) cursor used by the game window. It takes a Pixmap as base and leaves any necessary conversion to the specific graphics backend - the Point2 parameter is used to define the hotspot (active point) of the cursor.