Unlike the unity engine resources like pixmap are not assignable in the inspector by dragging and dropping.
How to reproduce
make a component script like so..
public class Object : Component
{
public Pixmap Texture { get; set; }
public uint Frame { get; set; }
public Rect FrameStart { get; set; }
public uint FrameCount { get; set; }
}
Add it to a object
Try to drop a pixmap onto the property in the inspector
Workaround
Unknown
Analysis
I would guess its just not added as a feature yet and if thats the case this can be labeled suggestion
Summary
Unlike the unity engine resources like pixmap are not assignable in the inspector by dragging and dropping.
How to reproduce
make a component script like so..
Workaround
Analysis
I would guess its just not added as a feature yet and if thats the case this can be labeled suggestion
Attachments