Pretty much what it says on the tin. Using set_terminate, we can display any fatal errors to the user before exploding. Finally implementing error levels - it's something I've wanted to do for a bit. This allows for finer-grain error handling in the UI, and overall.
Pretty much what it says on the tin. Using
set_terminate
, we can display any fatal errors to the user before exploding. Finally implementing error levels - it's something I've wanted to do for a bit. This allows for finer-grain error handling in the UI, and overall.