If player A was using red team's loadout and turned into team blue, player A's loadout will be turned into blue team's basic loadout.
Offhand slot added right next to the armor slot, and offhand slot can be locked
Minigames currently prevents "some potion effect being negative due to higher level than 128" (For example: HealthBoost effect will decrease max health when bigger than 128), and this feature should be removed
Loadout can force player to ride specific entities like boat, minecart, horse, creeper, etc.
New settings added: Type of entity, Remove entity on player death, Prevent dismounting(Prevent whether player gets off the entity by pressing shift button)
Mob disguise
Loadout can disguise players into mobs
New Setting added: mob type, mob nbt tags(Like setting sheep color or villager profession, etc)
Gamemodes
2.1 Gamemode "Tag" added
Similiar to juggernaut, but some differs from juggernaut
Everyone except tagger will win and get rewarded
Tag game options added
New tagger when tagger died, tagger death time can be set
2.2 Infection customizing
Setting a list of infected teams: You can set any team to infected and can choose more than 2
Infected teams can infect each other teams. For example, blue team can infect red team and red team can also infect blue team(if both team are set to be infected). Reward is given to winner team's original starting players, same as infection mode's current reward system when infected wins.
2.3 CTF customizing
You can set specific block to be a flag instead of signs, but should be set for each teams. Or maybe set the coordination of the block that will be the flag
You can set Flag thief's surrounding particles(Currently it is flame) into any type by writing particle's name. For example, writing reddust will show particle that appears when activating redstone near the theif.
Respawn customizing
You can turn on/off respawning from death position, can be useful for racing games or infection games
3.1. Spectator settings
Spectate game after death can be turned on/off
Spectating time until respawn can be setted
Spectate end after game ends can be turned on/off
ETC settings
Minigames flight tag should set "self flight" tag, so you can disable flight by double clicking space bar but still can fly with plugins like magicspell.
Currently FFA games does not support "tie" so if two or more players get same score the first one on the scoreboard will win, should support tie for fair games(?)
And I made a minigames language file in Korean, can you add this? File is attached below
I wish there was functions like this:
Loadout settings
Gamemodes
Respawn customizing
ETC settings
And I made a minigames language file in Korean, can you add this? File is attached below
ko_KR.zip